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Sunday 1 April 2012

Pervasive Computing ( Ubiquitous Computing )

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Pervasive computing (also called ubiquitous computing) is the growing trend towards embedding microprocessors in everyday objects so they can communicate information.  The words pervasive and ubiquitous mean "existing everywhere." Pervasive computing devices are completely connected and constantly available. 

Pervasive computing relies on the convergence of  wireless technologies, advanced electronics and the Internet. The goal of researchers working in pervasive computing is to create smart products that communicate unobtrusively. The products are connected to the Internet and the data they generate is easily available.  

Privacy advocates are concerned about the "big brother is watching you" aspects of pervasive computing, but from a practical standpoint, most researchers feel it will improve efficiency.  In a 1996 speech, Rick Belluzo, who was then executive VP and general manager of Hewlett-Packard, compared pervasive computing to electricity. He described it as being "the stage when we take computing for granted. We only notice its absence, rather than its presence."

An example of a practical application of pervasive computing is the replacement of old electric meters with smart meters. In the past, electric meters had to be manually read by a company representative. Smart meters report usage in real-time over the Internet.  They will also notify the power company when there is an outage, reset thermostats according to the  homeowner's directives, send messages to display units in the home and regulate the water heater.


Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs."[1]
This paradigm is also described as pervasive computing, ambient intelligence,[2] or, more recently, everyware,[3] where each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also physical computing, the Internet of Things, haptic computing,[4] and things that think. Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.[5]

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